Explore

SuperDiverse

Gamekit

A set of games and playful activities that build more ​inclusive, welcoming classroom communities, which will ​help children with migrant backgrounds find strength in ​their cultural identities and feel more connected in an ​actively respectful learning environment.

Who we are & How we got here

What is it?

What we mean by SuperDiverse

In SuperDiverse environments, students come ​from a wide array of cultural, linguistic, ​socioeconomic, national, and religious ​backgrounds. Embracing SuperDiversity means ​leveraging these differences to create an ​inclusive, dynamic, and enriching learning ​environment.

Our Pillars

Empathy

Curiosity

Re​spect

The

Gamekit

The Gamekit contains:

Game instructions and materials

Facilitator guide, to support teachers

Editable tools, for customization and language translation

Reflection sheet


Designathon Canvas: To create new games

Watch this video to learn more about our games and how we made them!

Game #01

Cultural Bingo

Cultural Bingo is a game where children learn facts ​about each other through fast-paced interactions, which ​builds empathy, allows children to hear personal stories, ​and increases their abilities to appreciate diverse ​heritage.

Game #02

Mystery Box

Mystery Box is an activity where children in small groups ​are given the opportunity to explore other cultures through ​sensory experiences. It demystifies unfamiliar cultural ​practices, sparks curiosity and delight through unexpected ​discoveries, and builds confidence in their cultural ​identities by teaching others about their own cultures.

Game #03

Emotion Mural

This is a game where children can find creative ways of ​conveying their emotions and build confidence in ​expressing them. It fosters group cohesion by helping ​children to recognize shared emotions and to ​appreciate diverse expressions of feelings.

Who we are & ​how we got here

Who we are

These games developed from the Learning Sciences ​Exchange program, which brings together mid-career ​experts from diverse sectors. Margie Worthington-​Smith, Deena Weisberg, Emer Beamer, Bethany Koby, ​and Mariam El Marakeshy are accomplished in ​education and child-related fields.

Our process and research

We designed a solution for education by focusing on ​migrant children. We researched the science of ​learning, conducted surveys, performed an audit of ​existing games, and engaged in interviews and field ​research to create games that foster cultural identity ​and safe connections in actively respectful learning ​environments.

Get

in Touch

Interested in learning more about the LSX process​ or these games?


Contact us at superdiversegamekit@gmail.com

SuperDiverse Gamekit © 2024 by Deena Weisberg, Emer Beamer, Mariam El Marakeshy, Margie Worthington-Smith, Bethany ​Koby (LSX 2022-2024 Dandelions team) is licensed under CC BY-NC-SA 4.0