Explore
SuperDiverse
Gamekit
A set of games and playful activities that build more inclusive, welcoming classroom communities, which will help children with migrant backgrounds find strength in their cultural identities and feel more connected in an actively respectful learning environment.
Who we are & How we got here ↘
What is it?
What we mean by SuperDiverse
In SuperDiverse environments, students come from a wide array of cultural, linguistic, socioeconomic, national, and religious backgrounds. Embracing SuperDiversity means leveraging these differences to create an inclusive, dynamic, and enriching learning environment.
Our Pillars
Empathy
Curiosity
Respect
The
Gamekit
The Gamekit contains:
∙ Game instructions and materials
∙ Facilitator guide, to support teachers
∙ Editable tools, for customization and language translation
∙ Reflection sheet
Watch this video to learn more about our games and how we made them!
Game #01
Cultural Bingo
Cultural Bingo is a game where children learn facts about each other through fast-paced interactions, which builds empathy, allows children to hear personal stories, and increases their abilities to appreciate diverse heritage.
Game #02
Mystery Box
Mystery Box is an activity where children in small groups are given the opportunity to explore other cultures through sensory experiences. It demystifies unfamiliar cultural practices, sparks curiosity and delight through unexpected discoveries, and builds confidence in their cultural identities by teaching others about their own cultures.
Editable Printable Template ↘
Game #03
Emotion Mural
This is a game where children can find creative ways of conveying their emotions and build confidence in expressing them. It fosters group cohesion by helping children to recognize shared emotions and to appreciate diverse expressions of feelings.
Who we are & how we got here
Who we are
These games developed from the Learning Sciences Exchange program, which brings together mid-career experts from diverse sectors. Margie Worthington-Smith, Deena Weisberg, Emer Beamer, Bethany Koby, and Mariam El Marakeshy are accomplished in education and child-related fields.
Our process and research
We designed a solution for education by focusing on migrant children. We researched the science of learning, conducted surveys, performed an audit of existing games, and engaged in interviews and field research to create games that foster cultural identity and safe connections in actively respectful learning environments.
More
Resouces
Get
in Touch
Interested in learning more about the LSX process or these games?
Contact us at superdiversegamekit@gmail.com
SuperDiverse Gamekit © 2024 by Deena Weisberg, Emer Beamer, Mariam El Marakeshy, Margie Worthington-Smith, Bethany Koby (LSX 2022-2024 Dandelions team) is licensed under CC BY-NC-SA 4.0